A pair of slimes dodge the laser-like stares fo oily onlookers.

staring can be a form of harassment

Sole developer / Aug 2019

Overview

Avoid the antagonizing laser-like stares of strangers on the subway and shoot icy glares back at 'em to show 'em what for! Survive your daily commute through the city. Hateful staring reimagined as a co-op twin stick shooter.

The text "Staring can be a form of harassment" encircles a massive eyeball.
A purple slime tries to dodge out of the leaser-like stares of oily onlookers but fails. The text "Some days are harder than others" appears on the floor.

Development

staring was commissioned for PlayNYC's Graffiti Games 2019, an initiative to "highlight games made by developers in the LGBTQIA community." I decided to make a game about my experience getting aggressively stared at on the subway, a common experience for some folks in the trans community.

I struggled with making a game about such a negative topic at first. My forte is making fun, playful games. So after experimenting a bit I decided to just reimagine this experience as a fun, challenging twin stick shooter. Something folks could still pick up and play and enjoy despite its subject matter.

The entire soundscape of the game was produced by recording my good friend Tim Froehlich making weird mouth sounds. Every single sound effect is just him making a funny noise.

Such talent.

Reception

staring was shown at PlayNYC 2019 as part of the Graffiti Games initiative. My dear friend Matt Lepage and I took the liberty of decorating our booth (and the nearby area) with makeshift blobs of wire and black tissue paper, which attendees could then decorate with hand-drawn eyeballs.

The game prompted many conversations about forms of harassment that go unspoken and unnoticed which was wonderful to see.