Unity game programmer / Sep 2021
A turn-based action adventure combining traditional RPG mechanics with Peggle-like bouncing and ricochets. You play as Skipper, a small mouse tasked with defending a cast of charming characters from mosaic Beasts. The core gameplay revolves around battling Beasts, crafting/upgrading equipment, conversing with your companions, and uncovering the overarching narrative over the course of a 15-hour playthrough.
I worked on Beast Breaker as a Unity programmer for the entirety of its year and a half development cycle. I worked on a variety of systems for the game, including the save system, dialogue system, custom inverse kinematics, and a bunch of gameplay systems.
My favorite thing to work on were the particle effects and juice in battle. We were limited on time so things things needed to be done quickly, but I'll always find it fun to go through and tweak animations and particles frame-by-frame.
Beast Breaker released on the Epic Games Store and Nintendo Switch on September 23, 2021. The game received positive reviews for its endearing cast of animal characters, addictive mouse-bouncing gameplay, and relatable themes of building solidarity and coping with factors outside your control.
Plus look at all this awesome friggin fan art! Follow these artists!
(The hammer is the best weapon btw)
Lead Artist: Jemma Salume
Lead Writer: Leslie Celeste
Sound Designer: Akash Thakkar
Quality Assurance: Syrenne McNulty
Community Management: Jessie Lo
Assistant Writer: Kris Lorischild
Animator: Lucio Mennillo
Producer: Myriame Lachapelle
Music By: Big Giant Circles